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O Step 7: DirectX 9 limitations

At present, DirectX 9 limitations mean that I can only combine four photographs at one time. By the time you read this DirectX 10 will be available under Windows Vista, and we should have a drastically expanded tool set available. In the meantime, I am working on a few methods to break the current limitations—multi-pass shaders with accumulation of intermediate data make it possible to use an unlimited number of photographs or even video. For now, I have chosen these four photographs to illustrate this chapter with: front right; front; front left; and left. The more photographs with even spacing, the better.

Mode

Perfect tit trom photographs

Perfect tit trom photographs

V Render Hidden Geometry

Area Lights/Shadows as Points r Force 2-Sided r Super Black

Advanced jv Use Advanced Lighting " Compute Advanced Lighting when Required

« Production Preset: ----------------------- ▼ j

aterial Editor - Down m

Raterial Navigation Options Utilities

Shader Basic Parameters iS 3 I" Wite r 2-Sided r Face Map P Faceted

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