Using a plain white environment to the left and right, we add 0.045 weight reflection with and edge weight of 0.9.

0 Step 14: Post-render effect

Here is the final render sans eyes. I have toned back the specula components and adjusted the color balance with a post-render effe t

1 am not entirely happy with the lips. Now it's time to add the eyes in and do some serious tests with the antialiasing turned up.

114 ESSENCE The Face

Real skin

Sub-surtace scattering

Q Step 15: Final render

Foi the final render the hair and eyes are largely mapped on- but that's jK iS we are focusing here on doing the skin Overall, the result is pretty hh1 for a fairly simple SSS shader with no hand-painted maps.

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